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back up in the mid-July timeframe. In the meantime, you can visit my resume and weblog.
Interaction Design
Multimedia Design
Visual Design
Interaction Design Projects:
The following Macromedia Director projects are in varying stages of development. They were intended for distribution via CD-ROM and some are quite large. Please click to download the following projects:
- Microsoft Speech Recognition
For this project I collaborated with the Speech UX team to develop a first time user experience for the Speech application shipped with Windows Vista. The goals of the project were to introduce and familiarize the user with the comand-based speech interaction model, create user confidence in the speech system, and begin training the computer in the speech patterns of the user while also creating a compelling user experience. By utilizing appealing graphics, intuitive navigation, and an engaging experience the user was able to have fun with the application while fulfilling the goals of learning commands, assuring them of the utility of speech, and training the engine.
The introduction to the tutorial is a series of still photographs that are visually interesting and attractive while also demonstrating to the user where to position their microphone for speech recognition.
The first screen explains what the user will be learning and how to use the tutorial while letting them jump right in to speech interaction.
The navigation allowed the user to take the tutorial step-by-step but was also organized into task-based categories allowing them to concentrate on the areas that were the most relevant and interesting to them.
Inside each category, subnavigation was utilized to provide detailed information on how to perform specific tasks.
If you have Windows Vista, you can see this first time user experience in action. Click on the Start Menu, Control Panel, Speech Recognition Options, and then Take the Tutorial.
- Microsoft Hardware Communications Projects
I collaborated with the Windows Live Messenger team to develop the software and hardware interaction of several webcams and headsets. The goals were to and create a seamless user experience between the hardware and the accompanying software application which allowed users a simple one-touch way to communicate with their Windows Live contacts. (Click here to view product images)![]()
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- The Summit
This project is a marketing CD-ROM to be distributed to potential businesses and home-buyers interested in a new real estate development.
There is an introductory animation with photos of the development and marketing copy. The introduction not only sets the mood of the multimedia piece, but displays the high value of design and structure that the contractors will bring to the project.
This screen introduces the navigation and continues the branding for the project.
The rollovers for the main navigation display the core information that will be presented in each section so that the user can quickly decide which area they would like to delve into.
A pop-up is displayed on first run of each section that introduces the information given in that section and any information the user may need to know to navigate within the specific area.
The user is presented with the content for the section. They may mouse over different areas of the screen to select a subsection.
Once the user has selected a subsection, the title and information for that subsection is displayed. There is a close button at the top right to return to the previous section
- Digeo Basic
A prototype built for usability testing of a digital television interface. The prototype simulates a remote control experience by using the up, down, left, and right arrows on the keyboard.
The user is given one of four possible tasks.
The user must use the up and down areas on their keyboard to navigate through the experience. There is a yellow indicator showing them which section has focus.
Once the user has chosen a section, the content for the section is displayed.
Subsections display further content.
- Nimble Usability Testing Prototype
A robust prototype built for usability testing a range of new features for a database product. The prototype was built with the intention that a proctor would be on hand giving the user specific tasks.
The opening screen is a mock up of the application.
The task called for user to click and drag different section of their database onto the work area.
The work area is populated with database sections.
The user is encouraged to rearrange the information in their database giving a visual representations of the sections.
- Starbucks Usability Testing Prototype
A prototype built for usability testing a Starbucks automated ordering machine.
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